[Openmcl-devel] OpenGL and threading

Kaveh Kardan kaveh at hawaii.edu
Sat Jun 10 00:02:11 UTC 2006


I'm calling an OpenGL-based library from OpenMCL, following the  
example given in the distribution.  The example runs OpenGL/GLUT in a  
thread, so that the listener can be active.

The problem I'm running into is any interactive code which invokes  
OpenGL calls (and is therefore not running in the same thread as the  
OpenGL process), causes a crash.

Does anyone have a suggested workaround?

Regards,

Kaveh

Kaveh Kardan                 Chief Technologist
kaveh at hawaii.edu             Academy for Creative Media
(808)956-5302                University of Hawaii





More information about the Openmcl-devel mailing list