[Openmcl-devel] Two quick questions

Ron Garret ron at awun.net
Mon Nov 5 15:02:03 PST 2007


I can't get this demo to work.  There are some single/double float  
errors, and after I fix those I get a blank window that displays some  
really weird behavior (including refusing to close) but no other  
errors so I am at a loss on how to proceed.

rg

On Nov 4, 2007, at 2:07 PM, Ralf Stoye wrote:

>
> Am 04.11.2007 um 20:12 schrieb Ron Garret:
>>
>> 1.  What is the difference between marked and selected text in an
>> NSTextInput object?
>
> Documentation on this Topic:
> http://developer.apple.com/documentation/Cocoa/Conceptual/TextEditing/
> Tasks/SetFocus.html
>
> found this by googling for "cocoa selected text marked text", sixth
> link was inside Apple's Documentation: ("Text Editing Programming
> Guide for Cocoa") and seemed appropriate, there i found:
> "An additional aspect of selection, related to input management, is
> the range of marked text. As the input manager interprets keyboard
> input, it can mark incomplete input in a special way. The text view
> displays this marked text differently from the selection, using
> temporary attributes that affect only display, not layout or storage.
> For example, NSTextView uses marked text to display a combination
> key, such as Option-E, which places an acute accent character above
> the character entered next. When the user types Option-E, the text
> view displays an acute accent in a yellow highlight box, indicating
> that it is marked text, rather than final input. When the user types
> the next character, the text view displays it as a single accented
> character, and the marked text highlight disappears. The markedRange
> method returns the range of any marked text, and markedTextAttributes
> returns the attributes used to highlight the marked text. You can
> change these attributes using setMarkedTextAttributes:."
>
> Btw, I think that most questions regarding cocoa are easily answered
> by working through some tutorials or by looking up the documentation
> provided by apple.
> One good source of information is installing XCode and ask its
> "Documentation" or read articles on cocoadevcentral.com or similar
> sites.
> eg. how to create a window, how to attach some controls, how to write
> a draw-view-contents function,...
>
> Here some code i wrote some years ago (2005) - maybe out of date and
> *surely* very dirty - but it shows some bits about "how to use cocoa":
> It creates a window with a rect ( called redball) wich is adjustable
> by a slider and a colorcontrol.
> The problem to draw a circle instead of an rectangle is left to the
> reader ;-)
> (hint: we want to create a spline -, search for spline in the web,
> find NSBezierPath , search for Bezier in xcode, find
> bezierPathWithOvalInRect, maybe draw it with -stroke, ...)
>
> ------------------------- snip: contents of file "redball.lisp"
> ;;;; -*- Mode: Lisp; Package: CCL -*-
>
> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
> ;;;;;;;;
> ;;; redball.lisp
> ;;; one of the apple examples converted...
> ;;; a window with a frame, change location, size and color
> ;;; test by loading this file and evaluate
> ;;; (ccl::ball-setup)
>
> (in-package "CCL")
>
> (eval-when (:compile-toplevel :load-toplevel :execute)
>   (require "COCOA"))
>
> ;; ignoring the mvc we put the model into the view objects...
> (defclass ball-view (ns:ns-view)
>   ((ball-center :accessor ball-view-center :foreign-type :<NSP>oint)
>    (ball-radius :accessor ball-view-radius :foreign-type :float)
>    (ball-color  :accessor ball-view-color  :foreign-type :id))
>   (:metaclass ns:+ns-object))
>
> ;; init for cocoa
> (define-objc-method ((:id :init-with-frame (:<NSR>ect frameRect))
> ball-view)
>   (let ((self (send-super :init-with-frame frameRect)))
>     ;;(format t "~% :init-with-frame was called")
>     (unless (%null-ptr-p self)
>       (setf (ball-view-center self) (make-record :<NSP>oint :x
> 30.0 :y 30.0)
> 	    (ball-view-radius self) 15.0
> 	    (ball-view-color self) (send (@class ns:ns-color) 'blue-color))
>       self)))
>
> ;; release:
> ;; since we allocate the ball-view-center (nspoint record) we have to
> release it
> (define-objc-method ((:void dealloc) ball-view)
>   (format T "~%deaallocing ~p" self)
>   (when (typep (ball-view-center self) 'macptr)
>     (CCL::FREE (ball-view-center self))
>     (setf (ball-view-center self) nil))
>   (send-super 'dealloc))
>
>
>
> ;; define the function called by the system to draw our ball-view:
> (define-objc-method ((:void :draw-rect (:<NSR>ect rect)) ball-view)
>   (with-slots (ball-center ball-radius ball-color) self
>     (let* ((rect-x (- (rref ball-center :<nsp>oint.x)
> 		      ball-radius))
> 	   (rect-y (- (rref ball-center :<nsp>oint.y)
> 		      ball-radius))
> 	   (rect-wh (* 2 ball-radius)))
>       (slet ((ballrect (ns-make-rect rect-x rect-y rect-wh rect-wh)))
> 	;; fill view white
> 	(send (the ns-color (send (@class ns-color) 'white-color)) 'set)
> 	(#_NSRectFill rect)
> 	;; draw ball in its color
> 	(send (the ns-color ball-color) 'set)
> 	(send (@class ns-bezier-path) :stroke-Rect ballrect)))))
>
> ;; model: ball-set-radius
> ;; historically misnamed ( do-it)
> (define-objc-method ((:void :do-it (:id sender)) ball-view)
>   ;(format T "~%hello with ~a" (send sender 'double-value))
>   (setf (ball-view-radius self) (send sender 'float-value))
>   (send self :set-Needs-Display t))
>
> ;; model: set-center of ball
> (define-objc-method ((:void :mouse-down (:id event))
> 		     ball-view)
>   (slet* ((event-location (send event 'location-In-Window))
> 	  (view-location (send self :convert-Point event-location :from-View
> nil)))
>    ;(format T "~%got mda with x:~d and y:~d" (pref view-
> location :<NSP>oint.x) (pref view-location :<NSP>oint.y))
>     (let ((pt (ball-view-center self)))
>       (setf (pref pt :<nsp>oint.x) (pref view-location :<NSP>oint.x)
> 	    (pref pt :<nsp>oint.y) (pref view-location :<NSP>oint.y))
>       (send self :set-Needs-Display t))))
>
> ;; model: set-color
> (define-objc-method ((:void :ball-view-set-color (:id sender))
> 		     ball-view)
>   (send (ball-view-color self) 'release)
>   (setf (ball-view-color self) (send (send sender 'color) 'retain))
>   (send self :set-Needs-Display t))
>
> ;; let the user drag the center of our ball...
> (define-objc-method ((:void :mouse-Dragged (:id event))
> 		     ball-view)
>   (slet* ((event-location (send event 'location-In-Window))
> 	  (view-location (send self :convert-Point event-location :from-View
> nil)))
>    ;(format T "~%got mda with x:~d and y:~d" (pref view-
> location :<NSP>oint.x) (pref view-location :<NSP>oint.y))
>     (let ((pt (ball-view-center self)))
>       (setf (rref pt :<nsp>oint.x) (pref view-location :<NSP>oint.x)
> 	    (rref pt :<nsp>oint.y) (pref view-location :<NSP>oint.y))
>       (send self :set-Needs-Display t))))
>
>
> ;; just for debugging: ball-setup puts some objc objects into this
> vars, so we can peek around
> ;; eg. you can (send *last-ball-view* :do-it (2.0)
>
> (defvar *last-ball-window* nil)
> (defvar *last-ball-view* nil) ;; will contain the last generated
> (defvar *last-slider* nil)
>
>
> ;; setup things normally setup via a nib-file:
> (defun ball-setup ()
>   (with-autorelease-pool
>     (slet ((wr (ns-make-rect 100.0 350.0 400.0 400.0)) ; window
> 	   (vr (ns-make-rect 0.0 30.0 400.0 370.0)) ; ball-view
> 	   (sr (ns-make-rect 10.0 0.0 350.0 30.0)) ; slider
> 	   (cwr (ns-make-rect 360.0 3.0 25.0 25.0))) ; colorwell
>       (let ((w (make-instance
> 		'ns:ns-window
> 		:with-content-rect wr
> 		:style-mask (logior #$NSTitledWindowMask
> 				    #$NSClosableWindowMask
> 				    #$NSMiniaturizableWindowMask)
> 		:backing #$NSBackingStoreBuffered
> 		:defer t)))
> 	(setf *last-ball-window* w)
> 	(send w :set-title #@"Ball Window")
> 	;; (inspect (send w 'content-view))
> 	(let ((c-view (send w 'content-view))
> 	      (my-view (make-instance 'ball-view :with-frame vr))
> 	      (my-slider (make-instance 'ns:ns-slider :with-frame sr))
> 	      (my-colorwell (make-instance 'ns:ns-color-well :with-frame  
> cwr)))
> 	  (setf *last-ball-view* my-view
> 		*last-slider* my-slider)
> 	
> 	  (send my-slider :set-target my-view)
> 	  (send my-slider :set-action (@selector "doIt:"))
> 	  (send my-slider :set-min-value 10.d0)
> 	  (send my-slider :set-max-value 100.d0)
> 	
> 	  (send my-colorwell :set-target my-view)
> 	  (send my-colorwell :set-action (@selector "ballViewSetColor:"))
>
> 	  (send c-view :add-subview my-view)
> 	  (send c-view :add-subview my-slider)
> 	  (send c-view :add-subview my-colorwell)
> 					; (send w :set-delegate my-view)) ;; for what??
>
> 	  (send w :make-key-and-order-front nil)
> 	  w)))))
>
> #|
> ;; what about:
> (defmacro tell (object &rest messages)
>   (let ((code (mapcar #'(lambda (mess) `(send ,object , at mess))
> messages)))
>     `(progn , at code)))
>
> (tell my-slider
>       (:set-target my-view)
>       (:set-action (@selector "doIt:")))
> |#
>
> ; (ccl::ball-setup)
> ; (send *last-slider* 'double-Value)
>
> ------------------------- end snip: contents of file "redball.lisp"
>
> Greetings
> Ralf Stoye
> _______________________________________________
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