[Openmcl-devel] OpenGL / Lisp User Interface / XMLisp 0.3
ralex at cs.colorado.edu
Wed Aug 26 16:58:23 UTC 2009
On Aug 25, 2009, at 11:01 PM, Raffael Cavallaro wrote:
> On Aug 25, 2009, at 5:48 PM, Alexander Repenning wrote:
>> Any kind of feedback, suggestions etc. is highly appreciated.
> This is really cool. I've been playing around with some of the demos
> and it is really impressive how little code it takes to get so much
> opengl functionality. Kudos!
> warmest regards,
Thank you Ralph!
Lisp in general and CCL in particular is a fine tool to explore
interactive graphics. Working with Clozure we hope to be able to do
all of this cross platform. This is a lot of work unfortunately.
Meanwhile, we have also started to collaborate with Google (they have
an office in Boulder) to explore how well Google 3D technology called
O3D would work. Imagine, 3D fully hardware accelerated, cross platform
in a browser. If you have played with the Mona Lisa image morph
example in XMLisp you may want to have a peek at the O3D version:
This is our first O3D app. The code is probably terrible. You need a
plug in to run this.
inspector/profiler built into Safari 4 (enable Dev menu) puts CCL and
many other Lisps to shame.
things to ponder, Alex
> Raffael Cavallaro
> raffaelcavallaro at me.com
> Openmcl-devel mailing list
> Openmcl-devel at clozure.com
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
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