[Openmcl-devel] OpenGL / Lisp User Interface / XMLisp 0.3

Alexander Repenning ralex at cs.colorado.edu
Wed Aug 26 09:58:23 PDT 2009


On Aug 25, 2009, at 11:01 PM, Raffael Cavallaro wrote:

>
> On Aug 25, 2009, at 5:48 PM, Alexander Repenning wrote:
>
>> Any kind of feedback, suggestions etc. is highly appreciated.
>
> This is really cool. I've been playing around with some of the demos
> and it is really impressive how little code it takes to get so much
> opengl functionality. Kudos!
>
> warmest regards,
>
> Ralph
>

Thank  you Ralph!

Lisp in general and CCL in particular is a fine tool to explore  
interactive graphics. Working with Clozure we hope to be able to do  
all of this cross platform. This is a lot of work unfortunately.  
Meanwhile, we have also started to collaborate with Google (they have  
an office in Boulder) to explore how well Google 3D technology called  
O3D would work. Imagine, 3D fully hardware accelerated, cross platform  
in a browser. If you have played with the Mona Lisa image morph  
example in XMLisp you may want to have a peek at the O3D version:

http://199.45.162.68

This is our first O3D app. The code is probably terrible. You need a  
plug in to run this.

Nonetheless, the JavaScript performance is quite amazing, the REPL/ 
inspector/profiler built into Safari 4 (enable Dev menu) puts CCL and  
many other Lisps to shame.

things to ponder,  Alex


>
>
> Raffael Cavallaro
> raffaelcavallaro at me.com
>
>
>
>
>
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Prof. Alexander Repenning

University of Colorado
Computer Science Department
Boulder, CO 80309-430

vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf





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