[Openmcl-devel] eXtreme Media Lisp (XMLisp) 0.4 for OS X: supporting GLSL shaders, multi touch, ...

Alexander Repenning ralex at cs.colorado.edu
Thu Dec 23 05:42:28 UTC 2010


Dear Friends,

just in time for the break a little something to play with. eXtreme Media Lisp (XMLisp) 0.4 is released for OS X and is now supporting GLSL shaders, multi touch, ...

Download a binary of the source http://code.google.com/p/xmlisp/     eXtreme Media Lisp (XMLisp) is open source, LGPL

We measured close to 100 GFlops  from the vertex shader doing real time image processing. An example is included. If you find this useful please contribute via fixes, and extensions. Challenge: who can make a shader based, supercomputer fast, game of life?


From the release notes: 

What is New? Version 0.4
based on Clozure Common Lisp 1.6
Vertex and Fragment GLSL Shader support including example
NeHe? OpenGL example folder including example
new controls classes
keyboard event support
cursor support including example
Known issues: Web browsers only work in 32bit (webkit bug) version


happy hacking,  Alex



Prof. Alexander Repenning

University of Colorado
Computer Science Department
Boulder, CO 80309-430

vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf


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