[Openmcl-devel] threads and special variables

Hamilton Link helink at sandia.gov
Thu Jan 13 16:58:53 PST 2005

OK, I'll give it a bump in priority. Thanks for the interest.

I don't know anything about CL-SDL. If you look at the rubix example in 
the examples directory in openmcl, you'll see the most sophisticated 
thing I've translated into openmcl from my C++ experimentation with 

Incidentally the books I like on the subject of opengl are Ed Angel's 
latest textbook on computer graphics, and the OpenGL ARB's books for 
the OpenGL Reference Manual and the OpenGL Programmer's Guide.

There's also a web site that has a completely elephantine collection of 
OpenGL tutorials and demos, and the tutorials have been translated into 
a number of programming languages (I am copying the dev list on this 
since cocoa+openmcl would be interesting to add, for anyone who wants a 
large graphics-related lisp project to do in their spare time). If 
anyone is interested check out http://nehe.gamedev.net/


On Jan 13, 2005, at 5:30 PM, David Steuber wrote:

> On Jan 13, 2005, at 6:13 PM, Hamilton Link wrote:
>> P.S. (For example, a little documention on the more example-y stuff 
>> in the examples folder would be good, and in particular yours truly 
>> here should probably write some documentation on the OpenGL examples, 
>> which are sorely undocumented apart from some email traffic. Maybe 
>> I'll just send myself a little note, eh?)
> That would in fact be awesome.  After I get through the Learning 
> Carbon book, OpenGL will have my full attention.  Should I be looking 
> at CL-SDL?

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