[Openmcl-devel] Missing header(s) for OpenGL FFI?
Phil
pbpublist at comcast.net
Mon Aug 14 10:56:22 PDT 2006
On Aug 13, 2006, at 5:27 AM, Gary Byers wrote:
>
> What I expected is for the problem that you mentioned earlier to have
> nothing to do with what interfaces you've been using.
>
Agreed... I was just confirming that the error reporting error had
been addressed.
> You can probably get the WebKit example to force all classes to be
> processed by calling RESET-OBJC-CLASS-COUNT just before the call to
> MAP-OBJC-CLASSES in the function CHECK-FOR-WEBKIT in
> "ccl:examples;webkit.lisp". You may run into other problems,
> and it's unfortunately the case that trying to load an add-on
> framework on top of Cocoa basically doesn't work reliably in 1.0;
> if it seems to, that's largely an accident.
At this point, I realized that I have been asking you to repeat
yourself so I went back through the various Cocoa threads and tried
to roll up what you've told me and others get the best support for
Tiger and additional interfaces. After some preliminary playing
around, I've got something which appears to be working and wanted
your thoughts. As FFI files are just wrappers around the C headers,
and many of the higher-level Cocoa Frameworks depend on the lower
levels, it appears that much of the effort to generate FFI files per
cocoa framework is duplication (i.e. virtually every framework I've
looked at resulted in a 4+ meg FFI file which appears to be mostly
common includes.) So I tried creating a single FFI file for every
cocoa framework I could think of which resulted in an 11 meg (so far)
FFI file and when processed into CDB it's only about 2x the size of
the base Cocoa CDB files. Then I created a function to load an
arbitrary framework using the webkit template and your previous
suggestions/fixes. The results so far are encouraging but wanted to
get your take on any potential pitfalls with this approach.
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