[Openmcl-devel] keyDown events
Ron Garret
ron at awun.net
Tue Nov 6 11:43:05 PST 2007
On Nov 6, 2007, at 11:31 AM, R. Matthew Emerson wrote:
>
> Also, in Real Life, you want to do all your drawing in #/drawRect:.
> So, in this case, you'd have a slot (instance variable) in your
> scribble-view, where you'd keep track of mouse clicks, maybe a list
> of points or something. All you'd do in #/mouseDown: would be to
> add the point to the list, and then say (#/setNeedsDisplay: self
> t). #/drawRect: would then run through the list of points, drawing
> them to the screen.
>
> Experimenting isn't real life, of course, but I wanted to mention it.
Thanks! I was aware of the drawRect thing, though in this case it's
actually an advantage to draw directly because it gives me a
convenient way to erase a cluttered window and start over simply by
resizing it :-)
rg
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