[Openmcl-devel] LUI with OpenGL (was: bad impressions to Lisp newbies)
ralex at cs.colorado.edu
Sat Apr 25 10:53:00 PDT 2009
Thank YOU! Your work is highly appreciated. I hope you will be able to
keep working on it.
The project is about to move into high gear soon. The big question is
if the Cocotron route will give us a reliable way to get the same code
working on Windows.
There is nothing there yet but I have started to make a project at
google code to make things a bit more accessible:
The idea would be to have the source accessible via svn but to also
keep binary versions of what we may call XMLisp including all the LUI
+ OpenGL stuff in a way that would be ready to go. Imagine the
following two minute scenario:
1) go to XMLisp code website. Download XMLisp.img, launch app
2) eval any of the example OpenGL/LUI files and run
would that not be amazing ;-)
all the best and thanks again, Alex
On Apr 24, 2009, at 11:49 PM, Brent Fulgham wrote:
> Wow! Really, very nice -- it works wonderfully.
> * The Inspector is very very cool.
> * Animation speed is excellent. You guys have really moved my
> cruddy original cut into professional-level performance. No more
> lock-ups :-)
> * CPU is not taxed very heavily. I've got 4 or 5 animations
> running, and only 7-9% CPU.
> Do you think you could host this under SVN or someplace like Github
> so that it would be easier to track?
Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
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