[Openmcl-devel] OpenGL / Lisp User Interface / XMLisp 0.3
ron at flownet.com
Wed Aug 26 10:21:10 PDT 2009
On Aug 26, 2009, at 9:58 AM, Alexander Repenning wrote:
> On Aug 25, 2009, at 11:01 PM, Raffael Cavallaro wrote:
>> On Aug 25, 2009, at 5:48 PM, Alexander Repenning wrote:
>>> Any kind of feedback, suggestions etc. is highly appreciated.
>> This is really cool. I've been playing around with some of the demos
>> and it is really impressive how little code it takes to get so much
>> opengl functionality. Kudos!
>> warmest regards,
> Thank you Ralph!
> Lisp in general and CCL in particular is a fine tool to explore
> interactive graphics. Working with Clozure we hope to be able to do
> all of this cross platform. This is a lot of work unfortunately.
> Meanwhile, we have also started to collaborate with Google (they have
> an office in Boulder) to explore how well Google 3D technology called
> O3D would work. Imagine, 3D fully hardware accelerated, cross platform
> in a browser. If you have played with the Mona Lisa image morph
> example in XMLisp you may want to have a peek at the O3D version:
> This is our first O3D app. The code is probably terrible. You need a
> plug in to run this.
> inspector/profiler built into Safari 4 (enable Dev menu) puts CCL and
> many other Lisps to shame.
Is there any reason CCL couldn't be packaged as a browser plug in?
How hard would that be? I dream of:
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