[Openmcl-devel] (CL-)ODE or other physics engines & CCL ?
millejoh at mac.com
Fri Jan 15 02:29:53 UTC 2010
Have you looked at cl-buclet (http://www.cliki.net/Buclet)? I believe it has been tested with CCL on Windows. I think the only real barrier to getting a third-party physics engine working with Mac CCL is that Mac CCL is 64-bit and as such can only interface to 64-bit libraries. Most of the precompiled libraries for ODE and ilk are 32-bit, if I recall correctly.
On Jan 11, 2010, at 10:59 AM, Mark D Gross wrote:
> I'd like to hear from anyone who is using a decent physics engine with CCL or MCL. I'm thinking about building an application that will need fairly accurate physics simulation, for design of robots and other mechatronic devices. My first thought was ODE; but it's not clear how alive that project is, and/or what's entailed in getting it to work with CCL.
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