[Openmcl-devel] Mac App store: will CCL apps fly?

Elliott Slaughter elliottslaughter at gmail.com
Tue Oct 26 12:07:48 PDT 2010

On Tue, Oct 26, 2010 at 8:16 AM, peter <p2.edoc at googlemail.com> wrote:

> At 10:10 AM -0400 10/10/26, Andrew Shalit wrote:
>> On Oct 26, 2010, at 12:37 AM, peter wrote:
>>   Given how important CCL is to us (and will be to Apple once we can
>>> deliver our apps via their store), might Apple be able to pass judgement on
>>> CCL's purity/compliance now, hence leave us with our own walled garden
>>> inside CCL. Ie. within CCL we'd be safe knowing that we couldn't break any
>>> rules re. illegal instructions, if we only used CCL (meaning pure lisp as
>>> opposed to CCL environment or API). Hence one test of all of CCL rather than
>>> every app having to be tested in this regard and being subject to the whims
>>> of Apple testers. I can't see how it could be done, but a "Verified as pure
>>> CCL" sticker might actually help progress pass the guard hounds at the Apple
>>> door. So could Clozure ask apple to check CCL for quarantine clearance?
>> Based on past history, there is zero chance Apple will do this. They
>> didn't return Novell's phone calls when the ability to use Monotouch for iOS
>> was in doubt.  They aren't going to give us any official blessing.
>> On the other hand, I think it would be a worthwhile experiment to write a
>> little app in CCL and submit it to the Mac App and see what happens.  I
>> would not submit CCL itself; it's not a typical "app," the UI isn't fully
>> polished, etc.  It could have more problems than a simpler app written in
>> CCL would have.  But I think it would be great to have someone submit a
>> little app written in CCL.
> Even better would be an open source app where we can all follow how it was
> put together from start to finish (and maybe contribute too).
> Hopefully an app that uses of lisp, Cocoa, OpenGL and is small and simple.
> Any suggestions of the some of appropriate app that doesn't clash with
> Apple regulations?
> (even if rather fatuous, we're not concerned with sales)
> Hopefully all grist to openmcl.clozure.com

I have a possible app:

It's a little game written in Common Lisp using SDL for Cocoa integration
and OpenGL for graphics. It runs in SBCL, CCL, ECL, Clisp, Allegro ,
Lispworks, etc etc etc, so you can try it on any OS and any implementation
you like. The current binary for Mac was done in SBCL, but there is no
reason why it couldn't be done in CCL (other than performance :P).

I have half a mind to try submitting it just to see what they say.

Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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