<br><br><div class="gmail_quote">On Wed, Nov 2, 2011 at 3:12 PM, Paul Krueger <span dir="ltr"><<a href="mailto:plkrueger@comcast.net">plkrueger@comcast.net</a>></span> wrote:<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<br>
I hadn't considered doing slime-connected development directly on an iOS device, but that sounds like a good way to get started. For cocoa apps you'd still want to use Interface Builder on a mac and be able to build bundles and whatnot there, but there might be a way to put the development workflow together in an almost tolerable way. </blockquote>
<div><br></div><div>FWIW, I'm working on making the Cocoa IDE able to interact with a remote lisp ala slime.</div><div><br></div></div>