[Openmcl-devel] OpenGL and threading
kaveh at hawaii.edu
Sat Jun 10 00:02:11 UTC 2006
I'm calling an OpenGL-based library from OpenMCL, following the
example given in the distribution. The example runs OpenGL/GLUT in a
thread, so that the listener can be active.
The problem I'm running into is any interactive code which invokes
OpenGL calls (and is therefore not running in the same thread as the
OpenGL process), causes a crash.
Does anyone have a suggested workaround?
Kaveh Kardan Chief Technologist
kaveh at hawaii.edu Academy for Creative Media
(808)956-5302 University of Hawaii
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