[Openmcl-devel] Cocoa Interface Tutorial Contrib
lw at mt.net
Tue Jan 19 09:45:38 PST 2010
This may be the piece that gets me converted to using CCL.
One quick comment:
It might be helpful to some really stupid beginners (ahem...yes, me) to point out what it takes to get CCL to load the ccl-init.lisp file on startup. I assume it goes someplace where CCL expects it, but where?
On Jan 14, 2010, at 4:32 PM, Paul Krueger wrote:
> I just committed a new contribution to the repository (.../ccl/contrib/krueger).
> I've been going down a path of learning how to create Cocoa interfaces using Apple's Interface Builder (on Macs of course) and interfacing them to lisp. As I learned, I kept fairly detailed notes about what I learned and have incorporated that into a tutorial. I wanted to do something similar to what Aaron Hillegass did with his book "Cocoa Programming for Mac OS X" , but using Lisp as the interface language. The tutorial is included in the material that I submitted:
> It's about 70 pages right now. It includes a preamble that describes my search for a user interface development methodology and why I ended up taking the path that I did. I'd be happy to send this directly to anyone who would prefer to see that before going to the trouble of getting an update.
> At this point I have committed seven test projects and have a few more planned for the near future. They can all be run immediately under a vanilla CCL IDE without interfering with it in any way. You might want to glance at the tutorial to see how I set up ccl-init.lisp to make that fairly easy to do and for instructions on how to run the examples. I specifically wanted to avoid having to create stand-alone executables in order to use my interfaces although I didn't want to preclude that either.
> I'd be happy to get corrections or other comments.
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> Openmcl-devel at clozure.com
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