[Openmcl-devel] Mac App store: will CCL apps fly?

Elliott Slaughter elliottslaughter at gmail.com
Wed Oct 27 09:21:20 PDT 2010

On Wed, Oct 27, 2010 at 7:05 AM, Andrew Shalit <ashalit at learningtouch.com>wrote:

> This looks great.  Why not put it up for sale?
> This is exactly the sort of thing that the App Store makes possible.  You
> don't have to do any marketing.  You've already done the programming and the
> result is good.  Put it up there and see how people like it.

I'll give it a shot and report back here with Apple's judgement.

On Oct 26, 2010, at 3:07 PM, Elliott Slaughter wrote:
> On Tue, Oct 26, 2010 at 8:16 AM, peter <p2.edoc at googlemail.com> wrote:
>> At 10:10 AM -0400 10/10/26, Andrew Shalit wrote:
>>> On Oct 26, 2010, at 12:37 AM, peter wrote:
>>>   Given how important CCL is to us (and will be to Apple once we can
>>>> deliver our apps via their store), might Apple be able to pass judgement on
>>>> CCL's purity/compliance now, hence leave us with our own walled garden
>>>> inside CCL. Ie. within CCL we'd be safe knowing that we couldn't break any
>>>> rules re. illegal instructions, if we only used CCL (meaning pure lisp as
>>>> opposed to CCL environment or API). Hence one test of all of CCL rather than
>>>> every app having to be tested in this regard and being subject to the whims
>>>> of Apple testers. I can't see how it could be done, but a "Verified as pure
>>>> CCL" sticker might actually help progress pass the guard hounds at the Apple
>>>> door. So could Clozure ask apple to check CCL for quarantine clearance?
>>> Based on past history, there is zero chance Apple will do this. They
>>> didn't return Novell's phone calls when the ability to use Monotouch for iOS
>>> was in doubt.  They aren't going to give us any official blessing.
>>> On the other hand, I think it would be a worthwhile experiment to write a
>>> little app in CCL and submit it to the Mac App and see what happens.  I
>>> would not submit CCL itself; it's not a typical "app," the UI isn't fully
>>> polished, etc.  It could have more problems than a simpler app written in
>>> CCL would have.  But I think it would be great to have someone submit a
>>> little app written in CCL.
>> Even better would be an open source app where we can all follow how it was
>> put together from start to finish (and maybe contribute too).
>> Hopefully an app that uses of lisp, Cocoa, OpenGL and is small and simple.
>> Any suggestions of the some of appropriate app that doesn't clash with
>> Apple regulations?
>> (even if rather fatuous, we're not concerned with sales)
>> Hopefully all grist to openmcl.clozure.com
> I have a possible app:
> http://code.google.com/p/blackthorn-engine/wiki/Thopter
> It's a little game written in Common Lisp using SDL for Cocoa integration
> and OpenGL for graphics. It runs in SBCL, CCL, ECL, Clisp, Allegro ,
> Lispworks, etc etc etc, so you can try it on any OS and any implementation
> you like. The current binary for Mac was done in SBCL, but there is no
> reason why it couldn't be done in CCL (other than performance :P).
> I have half a mind to try submitting it just to see what they say.
> --
> Elliott Slaughter
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
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Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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