[Openmcl-devel] CCL images, consumer apps, and piracy

Luke Crook luke at balooga.com
Sat Apr 9 17:11:18 PDT 2011

On Sat, Apr 9, 2011 at 4:25 PM, Brandon Van Every <bvanevery at gmail.com>wrote:

> On Sat, Apr 9, 2011 at 7:14 PM, Tom Emerson <tremerson at gmail.com> wrote:
> > I really don't see how this is any different from shipping a game written
> in
> > Objective C. Any suitably dedicated hacker is going to pirate your game,
> and
> > a saved image isn't going to make it easier.
> Not just pirate, but modify with impunity for their own purposes.
You asked a specific question regarding the capabilities of CL. It sounds
like the answer is that CL is no worse than other languages in this regard.
Isn't this sufficient?

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