[Openmcl-devel] Is it possible to successfully submit to Mac App Store?
R. Matthew Emerson
rme at clozure.com
Fri Oct 12 10:17:19 PDT 2012
On Oct 12, 2012, at 12:39 PM, Frederick Cowan <cowan at mac.com> wrote:
> I've got an app to build. I want this to run on a big screen so I'm targeting the Mac. I'm a iOS developer so I could do it with Objective-C and pure Xcode. I'd like to try building this with CCL, but only if I can get it in the Mac App Store and sell it.
>
> Anybody know for sure if this is or isn't possible?
We at Clozure wondered if this was possible. In order to find out, I wrote an application called Picture Window in CCL. It was accepted to the Mac App Store.
https://itunes.apple.com/us/app/picture-window/id507262984?mt=12
However, this was before Apple required all Mac App Store applications to be sandboxed. I haven't tried to make Picture Window run in a sandbox yet, so I'm not entirely sure what will be involved with that.
It will be necessary to figure out how to assign entitlements by using /usr/bin/codesign. This shouldn't be too hard: the obvious thing to do is to write a little sandboxed app using Xcode, and then read the build transcript to see how Xcode does it. (The man page for codesign mentions an -entitlements option.)
Once that's done, it's time to run the sandboxed app, see what breaks, fix it, and repeat as necessary.
So, that's a long way of saying that I don't know for sure if it's possible to write a *sandboxed* app in CCL and have it accepted into the Mac App Store. It was definitely possible before Apple started requiring that apps be sandboxed.
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